Dragunity Quirinus
WIND 4

Dragunity Quirinus

  • Archetype:
  • Dragunity

  • ATK:
  • 1200

  • DEF:
  • 1200

  • View:
  • 1282




Your "Dragunity" monsters cannot be destroyed by battle while this card is equipped with an Equip Card. You can only use each of the following effects of "Dragunity Quirinus" once per turn. If this card is Normal or Special Summoned: You can add 1 "Dragunity" Spell/Trap from your Deck to your hand. You can target 1 other "Dragunity" Monster Card you control; return it to the hand/Extra Deck, then you can Special Summon 1 "Dragunity" monster from your hand.




 
 
AI Power Analysis
Searcher/TutorConfidence: MediumEvaluated Oct 9, 2026
53± 8/ 100
Power Score
Intrinsic 54
Deck 53

Dragunity Quirinus — Power Evaluation

Final Score: 53 ± 8 · Confidence: Medium

  • Intrinsic: 54 · Deck: 53 · Meta: provisional
  • Primary role: Searcher/Tutor · Secondary: Extender

Why it scores here

Dragunity Quirinus is a Level 4 Dragunity body whose value is its on-summon search for a Dragunity Spell/Trap and its once-per-turn bounce-then-Special-Summon reuse of a Dragunity monster, so it converts into support and tempo rather than board presence. It is a Dragunity-locked engine piece with no opponent interaction, and its 1200 ATK earns nothing. The 191 deck inclusions at 3 copies confirm it is a consistent part of the Dragunity shell, but that frequency is not used to raise the score.

Axis scores

Axis Score Evidence
Accessibility 72 Reliably reachable: 191 of 191 sampled decks run it at 3 copies (avg 2.98), and its on-summon search fetches a Dragunity Spell/Trap, but no searched-for role or starter role counts exist to confirm the route in boards (observed frequency plus inferred route).
Combo & Conversion 55 Text describes a search plus a bounce-and-Special-Summon re-use, which can add a body or a Dragunity Spell/Trap from a single summon, but there are zero recorded boards or examples to confirm the conversion (inferred).
Resource Economy 60 The search is a +1 card gain once per turn and the bounce-and-Special-Summon nets zero cards with a tempo gain, so the economy is positive but not repeated refuel (verified from card text, inferred magnitude).
Effect & Interaction 15 No opponent-facing negation, removal, or disruption; the only protective text is battle-indestructibility for own Dragunity monsters while equipped (verified from card text).
Material Utility 50 A Level 4 WIND Winged Beast non-Tuner is a generic material body that remains a Level 4 Winged Beast when its effects are negated, but it is not a Tuner and is unremarkable as a material (verified from card stats, inferred value).
Resilience & Flexibility 45 Both effects are once per turn each and both are negated by a single effect negation, so the card has one-turn redundancy in its effects but no multi-turn or multi-zone durability (inferred from text).
Deck-Building Efficiency 60 Three copies in a Dragunity shell with no stated garnet or lock clause and no Level or race restriction beyond Dragunity-only text; the card costs a deck slot in a dedicated engine (observed plus inferred).

Calculation

Weight profile: 0.7 Searcher/Tutor + 0.3 Extender. Intrinsic ≈ 54, Deck ≈ 53, Meta = provisional. Modifiers: archetype lock (-2). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • On-summon search for a Dragunity Spell/Trap adds a card once per turn
  • Bounce-and-Special-Summon re-uses a Dragunity monster for tempo without card loss
  • Level 4 WIND Winged Beast body is a generic material even when its effects are negated
  • Run at 3 copies across 191 sampled decks, so the route is consistently available

Weaknesses

  • No opponent interaction or negation
  • Dead outside a Dragunity shell because its effects and clauses require Dragunity monsters
  • Two once-per-turn effects give limited repeatability
  • 1200 ATK and 1200 DEF earn no points
  • No recorded combo boards to confirm conversion

Counters / choke points

  • Hand traps or effect negation on the summon trigger, which shuts off both once-per-turn effects
  • Opponent interaction that targets the Dragunity monster it bounces

Best use

Searcher for Dragunity Spell/Trap support, plus a bounce-and-Special-Summon extender for Dragunity monsters. Decks: Dragunity. Suggested copies: 3.

Evidence & gaps

  • Verified: Level 4 WIND Winged Beast Effect Monster, 1200 ATK / 1200 DEF, Dragunity archetype (card stats); On Normal or Special Summon, add 1 Dragunity Spell/Trap from Deck to hand, once per turn (card text); Target 1 other Dragunity monster you control, return it to hand or Extra Deck, then Special Summon 1 Dragunity monster from hand, once per turn (card text); Dragunity monsters cannot be destroyed by battle while this card is equipped with an Equip Card (card text); Run in 191 of 191 sampled decks at 3 copies, average 2.98 (deck data)
  • Observed: Partners Dragunity Remus, Dragunity Falchion, Dragon Ravine and Dragunity Divine Wind each appear in 100% of its decks (deck data); Inclusion 100% in Mist Valley, Crystal Beast and Dragunity (560) usage statistics at 3 copies (usage statistics)
  • Inferred: The search and the bounce-and-Special-Summon are a practical two-part engine within a Dragunity shell (text plus deck fit); Negating the summon trigger shuts off both once-per-turn effects (text reading)
  • Data gaps: no combos supplied: combo conversion is text-only inference no guides supplied no banlist token: assumed 3 copies (unlimited) legal copies is empty for both formats average starter count when present unavailable: DeckResilience is estimated distinct archetypes is inflated by archetype-tag fragmentation of the Dragunity name, so GenericUtility is capped











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